Drumlin Diner

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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In this small diner, Trudy attempts to eke out an existence, not helped by her chem-addled son.

Enemies

Raiders

Dangers

Simone
Wolfgang

Related Quests

Drumlin Diner Shakedown

Other Notes

A couple of Raiders are active in this area and may be visiting the diner owner, Trudy, regarding her son’s proclivity for chems. Sort that out if you’d like to trade with Trudy.

Tenpines Bluff

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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This small settlement of Tato farmers is ripe for an alliance, with a light Radroach infestation.  

Enemies

Radroaches

Crafting

Cooking Station, Workshop

Diamond City Market

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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This is the most well-known, well-defended settlement in the entire Commonwealth. Located in the remains of Boston’s revered baseball stadium, the city houses several businesses and scores of people in divergent social classes. Every resident shares a common bond; they survived under the shadow of the great green wall—that monument to the ingenuity of humankind and their consummate protector.

Locate this large structure at night by looking for the light emitted from the area. Or during the day, when you’re in the Fens, look for signs with a diamond icon. The giant, square-shaped structure has various barricades patrolled by Diamond City Security. The one to the west has a turret to hack (Advanced). There’s a ruined forecourt to the northwest, which you can’t enter from. To the east is a sleeping area with an armor workbench.

The entrance is to the southwest, guarded by turrets. It has a terminal to hack (Advanced) and a massive metal door. Access Diamond City Market during Main Quest: Jewel of the Commonwealth by talking to Danny the guard.

Available Companions

Piper
Nick Valentine

Related Quests

Quest Start: Miscellaneous (Freeform: Diamond City’s Most Wanted)
Quest Start: Miscellaneous (Freeform: Home Run!)
Quest Start: Miscellaneous (Freeform: Brother Against Brother)
Quest Start: Miscellaneous (Freeform: Nuka Cola Needs)
Quest Start: Miscellaneous (Freeform: Holidays)
Quest Start: Miscellaneous (Freeform: End Game)

Red Rocket Truck Stop

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
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This is a service station between Sanctuary Hills and Concord. It seems ex-employees of the company had a habit of dumping hazardous materials in the cave beneath the station instead of disposing of them properly. Check the hill to the south for an entrance to the cave (now a Mole Rat Den), but watch for explosive barrels in this confined burrow. There’s a safe (Novice) in here, as well as an ironic Trashbusters Award (Note), a pipe pistol, and some ammo. Also of interest is a Fusion Core (by the note), which helps give continuous juice to your Power Armor.

Enemies

Molerats

Crafting

Armor Workbench
Chemistry Station
Cooking Station
Power Armor Station
Weapons Workbench

Vault-Tec Recommended Loot

Armor Part: Fusion Core

Available Companions

Dogmeat

Beantown Brewery

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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Renowned throughout the Commonwealth for its higher than normal alcohol content and lower than normal cost, Beantown Brown Beer was the favored drink among blue-collar workers after a long day on the job. Looked down upon by most discerning beer drinkers, the Beantown Brewery catered more to the “common man,” which led to one of its more popular slogans, “Beantown Brown, because no one likes a snob.” The beer was produced here. Currently, Raiders have taken over the location. They are here for the beer.  

The main doors of this structure are locked up and require a little jimmying to open the main door (Advanced). Or, you can enter via the tasting room and store. Inside is more Gwinnett beer and lager than you’ll ever need, as well as some Raiders to quiet down.

Enemies

Raiders

Collectibles

Picket Fences, Holotape: Gwinnett Brew Recipe

Crafting

Cooking Station, Chemistry Station, Weapons Workbench

Dangers

Can Chimes, Tripwire

Vault-Tec Recommended Loot

Picket Fences
Holotape: Gwinnett Brew Recipe

Related Quests

Confidence Man

Other Notes

There are additional entities here if the Confidence Man quest is active.

Corvega Assembly Plant

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
  • 25+
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  • 45+

This was the pride of Lexington until the tourists departed. Now the south of the township is comprised of a sprawling assembly plant where the main bulk of the Raiders lurk, ready to push back the ferals that have swarmed the streets to the north.

There are four ground-level entrances into the factory. Of the three doors, the one on the eastern side is chained and an exit only. Choose either door on the north side (one is above the other). Or, look for the crack in the large sewer pipe to the northeast; head in here to access the basement level first.

To reach the roof, use the gantry to the east. There’s an upper entrance into the plant just west of the covered bridge and road ramp (northeast). You can climb all the walkways to the top of the huge chimneys; the gantry around the massive cooling vat with the Corvega sign (to the southwest) has a place to put MILA (see quest), and there’s a Bobblehead to snag. Finally, move to a hatch on the roof’s northwestern corner—another way to enter this plant.

Inside, the plant is very easy to get lost in, so carefully follow the map. The Raider Jared is on the upper assembly floor where Corvega vehicles used to be assembled. He holds the safe key, which opens his hidden safe (Advanced) located on the ground beneath the pod with his terminal, hidden behind a board.

Enemies

Raiders, Feral Ghouls

Collectibles

Nuka Cherry
Bobblehead: Repair
Grognak the Barbarian

Crafting

Power Armor Station

Dangers

Can Chimes
Explosive Barrels
Oil
Makeshift Bombs
Radiation (Mild)
Tripwires
Turrets

Vault-Tec Recommended Loot

Bobblehead: Repair
Grognak the Barbarian

Related Quests

Weathervane (The Railroad)

Quarry

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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Glowing Sea

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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Vault 95

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
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  • 45+

Vault 81

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
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Vault 75

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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  • 45+

USS Constitution

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
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Scollay Square

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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Cambridge

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
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  • 45+

Bunker Hill

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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  • 35+
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  • 45+

Lexington

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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  • 35+
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  • 45+

Sanctuary

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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  • 45+

Growing from the ruins of Sanctuary Hills, the prewar neighborhood your family used to call home, is a new settlement, a beacon of hope for the downtrodden and the new base of operations for the Minutemen.

You can level the more decrepit dwellings for building materials. There are excellent crafting opportunities as all stations and workbenches are already here. The area is relatively safe and becomes safter after you fortify the area with defenses you build from your workshop. Attract Settlers! Beckon the Minutemen to live here. Build another paradise!

Thoroughly search the area. The house to the north has a root cellar with a safe (Advanced), and a first aid box to loot, as well as a place to sleep. A few homes have smaller items to scavenge, like bobby pins. Others have safes and health, and your own home has something S.P.E.C.I.A.L. too (as well as that Grognak the Barbarian you didn’t have time to read).

Finally, don’t forget Codsworth!

Enemies

Bloatflies
Radroaches

Collectibles

You're S.P.E.C.I.A.L.!
Nuka Cherry (2)

Crafting

Armor Workbench
Chemistry Station
Cooking Station
Power Armor Station
Weapons Workbench

Vault-Tec Recommended Loot

You're S.P.E.C.I.A.L.!
Grognak the Barbarian
Nuka Cherry (2)

Available Companions

Codsworth

Related Quests

War Never Changes (Main)
Sanctuary (The Minutemen)
Taking Independence (The Minutemen)
Radiant Quests (The Minutemen)
Recruitment Quests (The Minutemen)
Out of Time (Main)
The Molecular Level (Main)
When Freedom Calls (The Minutemen)

Concord

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
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  • 30+
  • 35+
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  • 45+

Diamond City

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
  • 25+
  • 30+
  • 35+
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  • 45+

Diamond City, or commonly referred among wastelanders as “The Green Jewel” is a fortified settlement in the Commonwealth. This settlement is based in the pre-War structure of Fenway Park, its distinctive “Green Monster” color visible on the reinforced walls. Some Diamond City residents can be seen wearing baseball jerseys and catchers’ gear, reflecting the location’s former use.

BACKGROUND

McDonough is the city’s mayor, and a woman named Piper runs an office where she produces a newspaper named Public Occurrences, which has gained a bad reputation with McDonough, resulting in Piper being temporarily banned from entering the city. The city also seems to have a shortage of some sort for supplies, with a gatekeeper namedDanny letting the Sole Survivor into the city under the guise of a trader from Quincy with enough supplies to keep the general population well off for a month.

BUILDINGS

  • Chem-I-Care
  • Commonwealth Weaponry
  • Diamond City Surplus
  • Power Noodles
  • Schoolhouse
  • Swatters

INHABITANTS

  • Danny
  • Mayor McDonough
  • Piper
  • Verna

Vault 111

Expected Level of Enemies Encountered
  • 1-5
  • 6-14
  • 15-25
  • 20+
  • 25+
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  • 35+
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  • 45+

Vault-Tec Calling! We are pleased to reveal your new home underground. Despite an initially chilly reception, you may find this location to be the safest around, especially as the population has thinned out quite considerably since you were frozen.

The Holotape in the cafeteria terminal is the popular game “Red Menace.” Eject it so you can play it at your leisure! The overseer’s office has a firmly locked case (Master) with a prototype weapon, the Cryolator. Return here with bobby pins and an impressive lockpicking ability to obtain this rare item.

If you leave Vault 111, you may find some ammunition and a knife in a trailer to the north. Should you wish to return, simply press the Vault 111 Elevator Button in the outside pod to call the surface elevator. Have a great day!

Enemies

Radroaches

Collectibles

Holotape: Red Menace
Pip-Boy

Vault-Tec Recommended Loot

Holotape: Red Menace
Unique Item: Cryolator

Other Notes

Somewhere between 2077 and 2287, an unknown form of internal disaster occurred, leading to the deaths of all residents of the vault except for you, the Sole Survivor. The experimental purpose of Vault 111 was cryosleep pods.

Unlike other vaults, the entrance to Vault 111 not only has an atypical pneumatic hull, but also acts as a hatch which gives way to an interior elevator. The inner door is seen to open first, followed by the hatch opening. Vault 111 appears to use an elevator system that facilitates movement between the surface and the vault door.

Alert! This map is still a work in progress. Images and locations are subject to change.