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Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
Perception is your environmental awareness and "sixth sense." It affects weapon accuracy in V.A.T.S.
Endurance is a measure of your overall physical fitness. It affects your total health and the Action Point drain from Sprinting.
Charisma is your ability to charm and convince others. It affects your success to persuade in dialog and prices when you barter.
Intelligence is a measure of your overall mental acuity. It affects the number of Experience Points earned.
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in VA.T.S. and your ability to sneak.
Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits, and your chances of finding better items.
85 / 85
210
70 / 70
Iron Fist

Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.

Punching attacks now do 40% more damage and can disarm your opponent.

LVL 9

Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.

LVL 18

Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.

LVL 31

Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.

LVL 46
Big Leagues

Swing for the fences! Do 20% more melee weapon damage.

You now do 40% more melee weapon damage and gain a chance to disarm your opponent.

LVL 7

You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.

LVL 15

You now do 80% more melee weapon damage and hit all targets in front of you.

LVL 27

You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!

LVL 42
Armorer

Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.

You gain access to Rank 2 armor mods.

LVL 13

You gain access to Rank 3 armor mods.

LVL 25

You gain access to Rank 4 armor mods.

LVL 39
Blacksmith

Fire up the forge and gain access to base level and Rank 1 melee weapon mods.

You gain access to Rank 2 melee weapon mods.

LVL 16

You gain access to Rank 3 melee weapon mods.

LVL 29
Heavy Gunner

Thanks to practice and conditioning, heavy guns do 20% more damage.

Heavy guns now do 40% more damage, and have improved hip fire accuracy.

LVL 11

Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.

LVL 21

Heavy guns now do 80% more damage and have a chance to stagger your opponent.

LVL 35

Heavy guns now do double damage.

LVL 47
Strong Back

What are you, part pack mule? Gain +25 to carry weight.

You now have +50 to carry weight.

LVL 10

When overencumberred, you can use Action Points to run.

LVL 20

When overencumbered, you can fast travel.

LVL 30
Steady Aim

Stay on target! Hip-fire accuracy is improved when firing any gun.

Hip-fire accuracy is improved even more when firing any gun.

LVL 28
Basher

Get up close and personal! Gun bashing does 25% more damage.

Gun bashing now does 50% more damage and possibly cripples your opponent.

LVL 5

Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.

LVL 14

Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.

LVL 26
Rooted

You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.

While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.

LVL 22

While standing still, you may automatically disarm enemies that use melee weapons against you.

LVL 43
Pain Train

Choo Choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots/oversized enemies are immune to stagger.)

Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots/oversized enemies are immune to stagger.)

LVL 24

Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.

LVL 50
Pickpocket

Your quick hands and sticky fingers make picking pockets 25% easier.

Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.

LVL 6

Picking pockets is now 75% easier, and you can steal equipped weapons.

LVL 17

Picking pockets is now twice as easy, and you can steal equipped items.

LVL 30
Rifleman

Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.

Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.

LVL 9

Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.

LVL 18

Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.

LVL 31

Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.

LVL 46
Awareness

To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.

Locksmith

Your nimble fingers allow you to pick advanced locks.

You can pick Expert locks.

LVL 7

You can pick Master locks.

LVL 18

Your bobby pins never break during lockpicking.

LVL 41
Demolition Expert

The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.

Your explosives do 50% more damage, and grenades gain a throwing arc.

LVL 10

Your explosives do 75% more damage and affect a larger area.

LVL 22

Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.

LVL 34
Night Person

You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.

You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.

LVL 25
Refractor

You must be part mirror! Instantly gain +10 Energy Resistance.

You now have +20 Energy Resistance.

LVL 11

You now have +30 Energy Resistance.

LVL 21

You now have +40 Energy Resistance.

LVL 35

You now have +50 Energy Resistance.

LVL 42
Sniper

It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.

Non-automatic, scoped rifles have a chance of knocking down your target.

LVL 13

Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.

LVL 26
Penetrator

There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.

In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.

LVL 28
Concentrated Fire

Stay Focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.

In V.A.T.S. every attack on the same body part gains +15% accuracy.

LVL 26

In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.

LVL 50
Toughness

If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.

You now have +20 damage resistance.

LVL ?

You now have +30 damage resistance.

LVL ?

You now have +40 damage resistance.

LVL ?

You now have +50 damage resistance.

LVL 42
Lead Belly

Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.

You take even less radiation from eating or drinking.

LVL 6

You take no radiation from eating or drinking.

LVL 17
Lifegiver

You embody wellness! Instantly gain +20 maximum Health.

You instantly gain another +20 maximum Health.

LVL 8

You instantly gain another +20 maximum Health, and slowly regenerate lost Health.

LVL 20
Chem Resistant

All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems.

You gain complete immunity to chem addiction.

LVL 22
Aquaboy

Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater

You become totally undetectable while submerged.

LVL 21
Rad Resistant

Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.

You now have +20 Radiation Resistance.

LVL 13

You now have +30 Radiation Resistance.

LVL 26
Adamantium Skeleton

Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.

Your limb damage is now reduced by 60%.

LVL 13

Your limb damage is completely eliminated.

LVL 26
Cannibal

Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.

Eating Ghoul or Super Mutant corpses restores Health.

LVL 19

Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.

LVL 38
Ghoulish

Sure, you're still human - on the outside! Radiation now regenerates your lost Health.

Radiation now regenerates even more of your lost Health.

LVL 24

Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.

LVL 48
Solar Powered

Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00a.m. and 6:00p.m.

Sunlight slowly heals your radiation damage.

LVL 27

Sunlight slowly regenerates your lost Health.

LVL 50
Cap Collector

You've mastered the art of the deal! Buying and selling prices at vendors are better.

Buying and selling prices of vendors are now much better.

LVL 20

You can now invest a total of 500 caps to raise a store's buying capacity.

LVL 41
Lady Killer/Man Hunter

You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.

Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.

LVL 7

Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.

LVL 16
Lone Wanderer

Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.

When adventuring without a companion, you take 20% less damage and carry weight increases by 100

LVL 17

When adventuring without a companion, you do 25% more damage.

LVL 40
Attack Dog

Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.

When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.

LVL 9

When your dog holds an enemy, there's a chance he'll cause them to bleed.

LVL 25
Animal Friend

Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.

When you successfully pacify an animal, you can incite it to attack.

LVL 12

When you successfully pacify an animal, you can give it specific commands.

LVL 28
Local Leader

As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.

You can build stores and workstations at workshop settlements.

LVL 14
Party Boy

Nobody has a good time like you! There's no chance you'll get addicted to alcohol.

The effects of alcohol are doubled.

LVL 15

Your Luck is increased by 3 while you're under the influence of alcohol.

LVL 37
Inspirational

Because you lead by example, your companion does more damage in combat, and cannot hurt you.

Your companion resists more damage in combat, and can't be harmed by your attacks.

LVL 19

Your companion can carry more items.

LVL 43
Wasteland Whisperer

Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.

When you successfully pacify a creature, you can incite it to attack.

LVL 21

When you successfully pacify a creature, you can give it specific commands.

LVL 49
Intimidation

Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.

When you successfully pacify someone, you can incite them to attack.

LVL 23

When you successfully pacify someone, you can give them specific commands.

LVL 50
V.A.N.S.

Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.

Medic

Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.

Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation.

LVL 18

Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.

LVL 30

Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.

LVL 49
Gun Nut

You gain access to base level and Rank 1 gun mods

You gain access to Rank 2 gun mods.

LVL 13

You gain access to Rank 3 gun mods.

LVL 25

You gain access to Rank 4 gun mods.

LVL 39
Hacker

Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.

You can hack Expert terminals.

LVL 9

You can hack Master terminals.

LVL 21

When hacking, you never get locked out of a terminal when things go wrong.

LVL 33
Scrapper

Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.

You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.

LVL 23
Science!

Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.

You gain access to Rank 2 high-tech mods.

LVL 17

You gain access to Rank 3 high-tech mods.

LVL 28

You gain access to Rank 4 high-tech mods.

LVL 41
Chemist

Any chems you take last 50% longer. Far out.

Any chems you take now last twice as long.

LVL 16

Any chems you take now last an additional 150% longer.

LVL 32

Any chems you take now last an additional 200% longer.

LVL 45
Robotics Expert

Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.

When you successfully hack a robot, you can incite it to attack.

LVL 19

When you successfully hack a robot, you can give it specific commands.

LVL 44
Nuclear Physicist

You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.

Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.

LVL 14

Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.

LVL 26
Nerd Rage!

Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.

You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.

LVL 31

You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.

LVL 50
Gunslinger

Channel the spirit of the old west! Non-automatic pistols do 20% more damage.

Non-automatic pistols now do 40% more damage and have increased range.

LVL 7

Non-automatic pistols now do 60% more damage and range is increased even further.

LVL 15

Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.

LVL 27

Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.

LVL 42
Commando

Rigorous combat training means automatic weapons do 20% more damage.

Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.

LVL 11

Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.

LVL 21

Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.

LVL 35

Your automatic weapons now do double damage and have a greater chance to stagger opponents.

LVL 49
Sneak

Become whisper, become shadow. You are 20% harder to detect while sneaking.

You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.

LVL 5

You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.

LVL 12

You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.

LVL 23

Engaging stealth causes distant enemies to lose you.

LVL 38
Mister Sandman

As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.

Your silenced weapons do an additional 30% sneak attack damage.

LVL 17

Your silenced weapons now do 50% more sneak attack damage.

LVL 30
Action Boy/Action Girl

There's no time to waste! Action Points regenerate 25% faster.

Your Action Points now regenerate 50% faster.

LVL 18
Moving Target

They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting.

You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.

LVL 24

Sprinting costs 50% fewer Action Points.

LVL 44
Ninja

Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.

Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.

LVL 16

Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.

LVL 33
Quick Hands

In combat, there's no time to hesitate. You can reload all guns faster.

Reloading guns costs no Action Points in V.A.T.S.

LVL 28
Blitz

Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.

V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.

LVL 29
Gun Fu

You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.

In V.A.T.S. you do 50% more damage to your third target and beyond.

LVL 26

In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.

LVL 50
Fortune Finder

You find more bottle caps in containers.

You find even more bottle caps in containers.

LVL 5

You find even more bottle caps in containers.

LVL 25

You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.

LVL 40
Scrounger

You find more ammunition in containers.

You find even more ammunition in containers.

LVL 7

You find even more ammunition in containers.

LVL 24

You find even more ammunition in containers.

LVL 37
Bloody Mess

+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!

You now inflict +10% damage in combat.

LVL 9

You now inflict +15% damage in combat.

LVL 31

When an enemy explodes, nearby enemies may suffer the same fate.

LVL 47
Mysterious Stranger

Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...

The Mysterious Stranger appears more often in V.A.T.S.

LVL 22

The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.

LVL 41
Idiot Savant

You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.

You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.

LVL 11

Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.

LVL 34
Better Criticals

Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.

Your criticals now do twice as much extra damage.

LVL 15

Your criticals now do 2.5x as much extra damage.

LVL 40
Critical Banker

You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.

You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.

LVL 17

You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.

LVL 43
Grim Reaper's Sprint

Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.

Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.

LVL 19

Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.

LVL 46
Four Leaf Clover

Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.

Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.

LVL 13

Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.

LVL 32

Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.

LVL 48
Ricochet

What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.

There's an increased chance that an enemy's shot will ricochet back and kill them.

LVL 29

When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.

LVL 50